<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Strategy on Rough Edges</title><link>https://roughedges.dev/tags/strategy/</link><description>Recent content in Strategy on Rough Edges</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 22 Jun 2026 00:00:00 -0400</lastBuildDate><atom:link href="https://roughedges.dev/tags/strategy/index.xml" rel="self" type="application/rss+xml"/><item><title>AI Made It Easy to Build the Wrong Thing</title><link>https://roughedges.dev/posts/ai-made-it-easy-to-build-the-wrong-thing/</link><pubDate>Mon, 22 Jun 2026 00:00:00 -0400</pubDate><guid>https://roughedges.dev/posts/ai-made-it-easy-to-build-the-wrong-thing/</guid><description>&lt;p&gt;Something genuinely changed in the last couple of years, and it&amp;rsquo;s worth saying plainly before I complain about it. You can point an agent at a problem, describe what you want, and come back to running code. A small team can now produce, in a weekend, what used to take a department a quarter. Work that once required hiring, a budget, and a roadmap argument now takes an afternoon and a good prompt. I don&amp;rsquo;t want to be glib about that – it&amp;rsquo;s one of the most significant shifts in how software gets built that I&amp;rsquo;ve seen.&lt;/p&gt;</description></item></channel></rss>